Trynnicus Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his long green crest kept up in a rat tail. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his mother was called into army service. A gifted student he started as a Mason, but he got bored and became a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy. Bonds: Job, Military, Rich. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Lapis lazuli (7 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Red-brown spinel (50 gp).
Zaffrab Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.
History: From birth he was tutored by a cruel and relentless mentor. Zaffrab was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zaffrab decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Professionalism, Fighting. Bonds: Immigrant, Criminal record, Mentor. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Mindartis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. His golden hair and beard is wavy and long. He has green eyes and a blue hat with a white feather.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Mindartis was left his father's suit of armor and trained in its use and care. After a long history of fighting, Mindartis and his spouse have recently divorced.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 36 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 200 pp. Star rose quartz (40 gp). Red garnet (100 gp). Iolite (40 gp). Chrysoprase (40 gp). Blue quartz (9 gp). Jade (100 gp). Banded agate (9 gp). Brown-green garnet (100 gp). Chrysoprase (40 gp). Alexandrite (900 gp). 1 Medium magic item.
Adelard Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a brown poncho over his likewise colored trousers and shirt. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torgga Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. Her moppish golden hair is in a traditional bowl cut. Her eyes are green.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the east to a Knight, Torgga learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torgga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: In love, Job, Has a crush. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp. 1 Chain shirt.
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