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NPC Generator

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Advanced [show]


Karash Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Beggar. His red hair is greasy and uncared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Beggar, Karash learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to be a spice merchant again

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Karash Churchill, Male Half-Orc Commoner 5
Medium (5'7") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Emerald (800 gp). Zircon (40 gp).


Social Check DCs


Veit Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. He is bald on top and has large auburn tufts of hair around his ears. His ears are large.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east, but his parents moved at a very young age to the south. Veit was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Scribe. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Veit Eversharp, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 5 (-3)13 (+1)
Skills Deception +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light red in addition to tight pants. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Overbrimming with self-confidence, Ombul isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ombul is combative with any and all who dare try his patience in the slightest.

History: The child of a Mason, who enjoyed hunting, Ombul was taken on many hunting expeditions. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ombul Honeypot, Male Halfling Warlock 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 16
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Yvonne Kinsley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a grey vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is lengthy. Her ears are large.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Yvonne is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Yvonne took refuge in the old dungeon and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Nature. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Yvonne Kinsley, Female Human Druid 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp. Amber (100 gp).


Social Check DCs


Pyra Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her white hair is heavily combed to the left. She has a dull look in her white eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east her family was never financially stable. She moved out south to avoid the crime she committed. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Criminal record. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Pyra Moral, Female Tiefling Warlock 7
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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