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NPC Generator

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Advanced [show]


Dworic Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Fisher, who enjoyed hunting, Dworic was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Optimist, Artistic. Bonds: Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Dworic Dankil, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy grey pantaloons and a brown scarf. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Ainsley, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Jheri Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'8" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She keeps her bronze crest in a pixie cut. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a very good compulsive liar and kleptomaniac.

History: Jheri was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. Being a Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is a bit of a kleptomaniac

Ideals: Artistic. Bonds: Job, Criminal record, Enemies. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Jheri Umbyrphrael, Female Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2800 sp.


Social Check DCs


Nirgel Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears a robe, a symbol of death around his neck, and a club on his belt. He wears a deerstalker hat to hide his balding. His silver eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic. Bonds: Job, Criminal record, Nature. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Nirgel Entropy, Male Tiefling Wizard 7
Medium (5'7") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +6, Nature +6
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 10000 sp.


Social Check DCs


Mara Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her golden hair. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy and tries to find solutions quickly.

History: Gifted from a young age, Mara studied abroad. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Mara Fidget, Female Half-Elf Sorcerer 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Athletics +6, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 6000 sp. Rich purple corundum (1400 gp). Deep blue spinel (700 gp).


Social Check DCs

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