Avelina Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses in violet turtlenecks beneath a blue coat with white slacks. Her black hair is well kept. She wears an eyepatch.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 8 years old her parents immigrated from the west. She helped her mother out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Avelina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Many gnolls want her driven away.
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2300 gp.
Quarion Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with green stripes complete with hood. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Navigator father left him crippled. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Philantrophist, Optimist. Flaws: Insane, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. Violet garnet (600 gp). Iolite (50 gp).
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a grey and black handkerchief worn on his right side. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Beloril was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Optimist, Professionalism. Flaws: Insane. Bonds: Military, Enemies. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Half-Plate.
Bethrynna Berevan, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy tan pantaloons and a black scarf. Her blonde hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are blue.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Rich purple corundum (400 gp). Fiery yellow corundum (400 gp).
Nemeia Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'5" eastern woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is white and curly. Her gold eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her religion dominates her actions
Ideals: Joker, Justice. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Star ruby (1400 gp).
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