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Advanced [show]


Seven Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His fur is orange and very short. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Seven's first love is himself. His second love is also himself. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the north. In his 17th year, his parents were killed by a drow raid, leaving Seven alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Seven was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Seven Of Winter, Male Tabaxi Monk 8
Medium (6'8") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Thorpe Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears rags and sports a simple walking cane. His head has been shaved. His fierce green eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter.

Ideals: Opinionated. Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Family. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Thorpe Tallfellow, Male Halfling Paladin 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 73 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting pastel shirt and pants. He wears his red fur up. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Stableman mother left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Moon Candle, Male Tabaxi Druid 18
Medium (5'11") Tabaxi, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 120 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Athletics +6, Medicine +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 1100 pp. Peridot (60 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Emerald (600 gp). Onyx (60 gp). Moss agate (16 gp). Alexandrite (1500 gp). Jet (50 gp). Pink pearl (50 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Star ruby (600 gp). Amethyst (50 gp). Banded agate (16 gp). Deep blue spinel (1500 gp). Bloodstone (60 gp). Star rose quartz (60 gp). Deep blue spinel (1500 gp). Azurite (16 gp). Banded agate (16 gp). Black opal (600 gp). Blue sapphire (600 gp). 1 Medium magic item.


Social Check DCs


Gerard Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his club always slung over his shoulder, and carries clubs. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them

History: The child of a Shipwright, who enjoyed hunting, Gerard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Othronus, Male Half-Elf Adept 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Violet garnet (600 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an entirely red suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Radomir lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Family. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Radomir Warmwater, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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