Naivara Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her longsword. She has slicked back black hair. Her gray unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Naivara lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their daughter. She worked as a Farmer, and she later adopted a second daughter.
Motivation: To unite with her sister; and she has decided she is irredeemable
Flaws: Disease, Insane. Bonds: Criminal record, Family. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Breastplate.
Maynild Hadleigh, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey shirt with thin violet vertical stripes and tan pants. She has a long auburn ponytail with little hanging trinkets. Her eyes are a pleasant violet.
Personality: She dislikes all the random violence that takes place in the west. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and marry her sister to traveling adventurers
Ideals: Pacifist, Gifted. Bonds: Family, Adventurer. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Iolite (70 gp).
Mella Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is brown and very short. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted psionic powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Attractive. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 gp. Old masterpiece painting (400 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (500 gp).
Trym Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is still thick. Her eyes are brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Barkeep, Trym learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Persistence. Bonds: Rich, Job, Adventurer, Debt. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. An abacus with copper, silver and gold markers (180 gp). Silver chalice with lapis lazuli gems (180 gp). Sapphire pendant on gold chain (1500 gp).
Shedinn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries crossbows. His green crest is lengthy. He wears large thick round spectacles.
Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 84 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold dragon comb with red garnet eye (1500 gp). Silver chalice with lapis lazuli gems (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
