Mishann Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears black painted combat armor at almost all times. She has moderate length bronze crest. Her red eyes peer out from beneath her wide-brimmed black hat.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Artistic, Justice. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: Coral (40 gp). Black pearl (900 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item.
Ivellios Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses in violet turtlenecks beneath a white coat with blue slacks. He has a small bristly mustache and wavy chestnut hair. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Mercenary in town.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Spice Merchant, but he got bored and became a Mercenary. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Onyx (50 gp). Golden yellow topaz (1100 gp).
Xanaphia Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She is physically well-built. She wears her black hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was a soldier and died while she was still young. Xanaphia was left her father's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To protect her home; and meet up once more with her childhood friend
Flaws: Shy, Ugly. Bonds: Military, Adventurer, Guardian. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Heward Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears violet leather gloves, a violet jacket, and tight pants. He wears his blonde hair down. His hazel eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Knight, but he got bored and became a Spice Merchant. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 95 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved bone or ivory statuette (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (3000 gp). Gold music box (1000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Jeweled electrum ring (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1100 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Woods, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a grey and tan handkerchief worn on her right side. She has auburn hair. Her eyes are likewise gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Optimist, Justice. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
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