Oriel Law, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is brown and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Oriel was left her mother's suit of armor and trained in its use and care. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 40000 cp. Alexandrite (1300 gp). Banded agate (4 gp). Hematite (4 gp). Violet garnet (1300 gp).
Tordrid Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, grey cloak. Her hair is long and silver with streaks of blonde, and is pulled back with small grey clips. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has decided she is irredeemable; and balancing her hectic life and new merchant responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 50 pp.
Nurkara Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her head has been shaved. Her hazel eyes peer out from beneath her wide-brimmed brown hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She struck the Bookbinder job and began her own company from there.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Shivering Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Stableman. His orange fur has been sun bleached extensively. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.
History: Shivering was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly. Bonds: Job, Poor, Family, Military. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Sylvan, Infernal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver comb with moonstones (800 gp).
Beatrice Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is extraordinarily eccentric. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sellsword arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Nature, Mentor. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 97 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 200 pp. Coral (50 gp). Malachite (14 gp). Malachite (14 gp). Moss agate (14 gp). Rock crystal (50 gp). Eye agate (14 gp). Chrysoprase (50 gp). Emerald (1000 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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