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Advanced [show]


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears a faded coat and loose pants complete with broad hat. His cinnamon fur is still thick. He has several tiny jet earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: To unite with his sister; and money/treasure

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Barrister

Voice: French accent

Attributes [hide]

Cask In the Wind, Male Tabaxi Warrior 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp. Onyx (50 gp). Red-brown spinel (100 gp).


Social Check DCs


Hecat Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fancy black dress, and carries whips. She keeps her white hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is almost excessively polite to everyone, even when angry. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of northern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: To get a good night's sleep.

Ideals: Fighting, Opinionated. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Hecat Divinity, Female Tiefling Expert 3
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 17000 cp. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


Thiala Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. Her red hair is thinning but still full. Her skin is flawless and her green eyes scan people very quickly.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with her god.

History: Thiala was born in the west. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Persistence. Bonds: Attractive, Nature, Religious. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Thiala Erenaeth, Female Elf Aristocrat 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Bloodstone (70 gp). Hematite (15 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Grai Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'10" and wears a white tunic with grey highlights, and long brown pants that bunch up around her shoes. Sporting a red mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is frequently practicing swordplay.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a soldier and died while she was still young. Grai was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Grai Snape, Female Half-Orc Wizard 2
Medium (4'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)2 (-4) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 1900 sp.


Social Check DCs


Alice Allerton, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She carries with her a set of glaives on her belt, each one with a opal on the hilt. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Alice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.

History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the south.

Ideals: Fighting, Extrovert, Pacifist, Entrepeneur. Bonds: Attractive, Slave. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Alice Allerton, Female Human Cleric 2
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)15 (+2) 16 (+3)16 (+3)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 gp.


Social Check DCs

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