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NPC Generator

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Advanced [show]


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean tan cloak covering his clean studded leather. His brown hair is singed and shortened. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: He got into the Detective business at a young age. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He now owns his own business.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Zook Folkor, Male Gnome Druid 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Masterwork manacles.


Social Check DCs


Nordak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright brown hair and a scraggly beard. His eyes are a pleasant brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Athletic. Flaws: Insomniac, Mundane. Bonds: Poor, Job. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Nordak Brawnanvil, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Kansif Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to make people angry or surprised. She works hard and plays hard.

History: Gifted from a young age, Kansif studied abroad. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Kansif Wesley, Female Half-Orc Ranger 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Violet garnet (1500 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Tewksbury, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a grey tunic with pastel highlights, and long brown pants that bunch up around her shoes. Her white hair is cut short with large spiked bangs in the front. Her eyes are gray and she is always smoking a pipe.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She works hard and plays hard.

History: The child of a Server, who enjoyed hunting, Juliana was taken on many hunting expeditions. Juliana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Juliana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Her religion dominates her actions; and a rival would like her out of the picture

Flaws: Shy, Hedonist. Bonds: Nature, Criminal record, Religious. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Juliana Tewksbury, Female Human Ranger 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Merihim Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His white hair is lengthy and is close to two feet long. He has gold eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and revenge

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Merihim Panic, Male Tiefling Rogue 3
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)17 (+3) 9 (-1)17 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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