Seddit Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears black painted combat armor at almost all times, and sports empty pouches on her belt. Her blue hair is smooth and relatively long. She has red eyes and a black hat with a red feather.
Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Seddit would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Seddit was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Barrister. She now mingles about in high society.
Motivation: She is unsatisfied with her job.
Bonds: Religious, Military, Job, Rich. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 700 gp. Malachite (12 gp). Sardonyx (40 gp). Zircon (40 gp). Alexandrite (1300 gp). 1 Minor magic item.
Ishte Peace, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her dark red hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Job, Nature. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp.
Mardnab Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western woman wears a tan small hat and tan clothes. Her hair is long and black with streaks of auburn, and is pulled back with small tan clips. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She speaks before she thinks and is too direct. Further she is a bit of a stoner and is frequently out of it.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Athletic, Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Nature. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Dynamic Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting pastel shirt and pants. He wears his gray fur down. His green eyes peer out from beneath his broad pastel hat.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Dynamic hails from a village terrorized by brigands. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Entrepeneur. Bonds: Enemies, Rich, Family. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
Possessions: 300 pp. Alexandrite (1000 gp). Sard (40 gp). Eye agate (4 gp). Brown-green garnet (120 gp). Red spinel (120 gp).
Azza Blur, Female Tiefling [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it, and sports empty pouches on her belt. Her hair is white, silky, and of moderate length. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Barrister, her father struggled to pay the bills. Azza liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she feels the way she acts is they only way to get by in the world
Ideals: Persistence. Bonds: Attractive, Slave, Poor, Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 13 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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