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Advanced [show]


Eida Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. Her whole body is exceptionally muscular. Her long auburn hair reaches down to her waist. She has several tiny emerald earrings on each ear.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is an amazing painter.

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Gifted. Bonds: Immigrant, Rich, Criminal record. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Eida Greenbottle, Female Halfling Ranger 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Fire opal (1000 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Hecat Scorn, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple green robe with grey stripes complete with hood. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are a pleasant white.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Energy wise she seems alert and responsive.

History: Her father raised her in a mountain cabin. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and she's looking for her big break

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Hecat Scorn, Female Tiefling Wizard 7
Medium (4'10") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)17 (+3) 13 (+1)20 (+5)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: Fiery yellow corundum (1300 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beleth Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a green collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her dark red hair is heavily combed to the left. Her eyes are white.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.

Motivation: To be a Actor again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Beleth Frailty, Female Tiefling Rogue 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Ronk Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large black mantle and cape that has been intricately interwoven into his brown robe. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. When Ronk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly. Bonds: Family, Military. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Ronk Marley, Male Half-Orc Monk 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)7 (-2) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1000 gp. Banded agate (9 gp). Brown-green garnet (90 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has a small bristly mustache and wavy golden hair. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Uraim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful, Disease, Insomniac. Bonds: Religious. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Uraim Dankil, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 6 (-2)7 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 8000 cp.


Social Check DCs

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