Umpen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. His hair is long and golden with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Religious. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 68 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
Fulbar Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with green highlights, and long tan pants that bunch up around his shoes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Retire the richest man in the west; and he has money and likes to spend it
Ideals: Entrepeneur. Bonds: Attractive, Nature, Rich, Military, Enemies. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Aramil Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He has hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Rich, Religious. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 67 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran, Goblin
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (2900 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (100 gp).
Yevelda Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'2" and is wearing a long, black, dusty cloak. Her hair is golden and very short. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: Yevelda was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Marshal. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and further expansion of business
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
Possessions: 80 pp.
Seven Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears brown painted combat armor at almost all times. She has done her best to style her gray fur to look like a famous performer. This blue eyed southerner is not easily forgotten.
Personality: She is fixated on the number 57. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She takes great joy in being the best Mortician in town.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
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