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NPC Generator

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Advanced [show]


Nedda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her hair is white and curly. Her face is covered beneath a completely black helmet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She loathes her own lifestyle; and she uses money and sex appeal to get what she needs

Flaws: Depressed, Secretive. Bonds: Attractive, Rich. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Nedda Greenleaf, Female Halfling Adept 6
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Barney, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She keeps her golden hair in a flapper bob. Her fierce brown eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Ideals: Disciplined. Flaws: Mundane, Ugly. Bonds: Enemies. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Helen Barney, Female Human Bard 11
Medium (4'10") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 20 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 340 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She likes to make people angry or surprised. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Tanner, Tippletoe learned a great deal about her mother's area of expertise. She worked as a nervous Tanner and found it very stressful. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature, Job. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Tippletoe Ningel, Female Gnome Monk 14
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Medicine +5, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 400 pp. Deep blue spinel (600 gp). Blue sapphire (800 gp). Lapis lazuli (8 gp). Clear bright green emerald (5000 gp). Blue quartz (8 gp). Red garnet (70 gp). Alexandrite (600 gp). Blue quartz (8 gp). Red spinel (70 gp). 1 Medium magic item.


Social Check DCs


Eberk Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of strength around his neck, and a bow on his belt. His moppish white hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Greedy, Mundane. Bonds: Immigrant. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Eberk Loderr, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 61 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Peridot (40 gp). Black pearl (1200 gp). Rose (40 gp). Moonstone (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyra Gift, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To unite with her brother; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Pyra Gift, Female Tiefling Monk 6
Medium (5'9") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Acrobatics +2, Intimidation +7
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +7

Possessions: 900 gp. 1 Masterwork Common Melee.


Social Check DCs

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