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NPC Generator

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Advanced [show]


Taklinn Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His brown hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Taklinn and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Taklinn Steelfist, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)14 (+2) 11 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 120 pp.


Social Check DCs


Ohr Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a necromancer, Ohr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur, Philantrophist. Flaws: Insane, Shy. Bonds: Mentor. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ohr Windsor, Male Half-Orc Fighter 2
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)2 (-4) 13 (+1)14 (+2)
Skills Acrobatics +1, Nature -2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Heather Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. Her chestnut hair is greasy and uncared for. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: A deeply religious woman she believes everything happens for a reason. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to loving parents in a slum to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Baker like her mother before her.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Heather Iranapha, Female Half-Elf Warrior 10
Medium (5'0") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. Embroidered and bejeweled glove (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elama Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a yellow small hat and yellow clothes. Her hair is always cut to a buzz. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Elama was born the youngest of three triplets. She found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Elama Aloro, Female Half-Elf Adept 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Blue quartz (13 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). Red-brown spinel (60 gp).


Social Check DCs


Greethen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is typically in his Adventurer uniform, and sports empty pouches on his belt. His silver crest is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Poor. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Greethen Wystongjiir, Male Dragonborn Wizard 11
Medium (6'1") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)15 (+2) 17 (+3)14 (+2)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 10000 sp. Lapis lazuli (7 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (7 gp). Rose (70 gp). Jasper (70 gp). Alexandrite (600 gp). Peridot (70 gp). Fiery yellow corundum (1200 gp). White pearl (160 gp).


Social Check DCs

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