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NPC Generator

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Advanced [show]


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in brown turtlenecks beneath a black coat with blue slacks. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to settle down with his crush

Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature, In love. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Ernest Kimberly, Male Human Aristocrat 11
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 27 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 7 (-2)15 (+2)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Leighton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She is bristling with hidden weapons, mostly lances and longswords. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Mary was born with her father's beautiful face. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Antagonistic. Bonds: Criminal record, Job, Attractive, Immigrant. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mary Leighton, Female Human Warlock 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 200 sp. Amber (100 gp).


Social Check DCs


Myathethil Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, wearing violet shirts, loose pants, and blazers most of the time. Sporting a white mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. Myathethil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Myathethil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Justice. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Myathethil Raethran, Female Half-Elf Monk 12
Medium (4'9") Half-Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +3

Possessions: Azurite (9 gp). Tourmaline (80 gp). Coral (80 gp). Deep blue spinel (1100 gp). Star rose quartz (30 gp). Tiger eye turquoise (9 gp). Hematite (9 gp). Peridot (30 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is dressed in a clean grey cloak covering his clean studded leather. He wears a broad hat to hide his balding. His eyes are likewise blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Laborer for hire.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Laborer

Voice: American accent

Attributes [hide]

Gerard Tatum, Male Human Bard 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Megged Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a white Stetson hat and white clothes. He has a hunchback. His brown hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Megged was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Secretive, Depressed. Bonds: Family, Mentor, Enemies. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Megged Eastaughffe, Male Half-Orc Expert 3
Medium (5'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 5 (-3)9 (-1) 18 (+4)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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