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Advanced [show]


Luthra Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. She has a very tight haircut. She wears an eyepatch.

Personality: She has always had a great fascination with Dragonborn culture. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Luthra is combative with any and all who dare try her patience in the slightest.

History: A powerful slaver made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people

Ideals: Athletic, Justice. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Luthra Loofollue, Female Gnome Warlock 8
Small (3'0") Gnome, Chaotic Good (CR 8)
Armor Class 8
Hit Points 73 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 18 (+4)16 (+3) 16 (+3)10 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Ignan, Druidic
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 90 pp. Jet (150 gp). Aquamarine (1400 gp).


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his yellow fur down. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Flask will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Cursed with unlife at a very young age, Flask has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Secretive, Disease. Bonds: Military. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Flask Grass, Male Tabaxi Aristocrat 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Windy Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown fur is smooth and relatively long. Her yellow eyes peer out from beneath her Stetson brown hat.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sold as a small child to a necromancer, Windy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Half-Orc compassion; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Racist. Bonds: Criminal record, Mentor, Guardian. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Windy Mist, Female Tabaxi Ranger 7
Medium (6'4") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 8 (-1)9 (-1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Skamos Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His long brown hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Skamos's first love is himself. His second love is also himself. He is obsessed with a lost civilization.

History: Skamos was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Body Guard.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Adventurer, Job, Military. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Skamos Ideal, Male Tiefling Rogue 8
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Sard (70 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Peridot (70 gp). White pearl (130 gp). Peridot (70 gp).


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing a long, grey, dusty cloak. Her brown hair is braided into rings. Her violet eyes have a joyful gleam in them most of the time.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Diesa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Diesa lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She's since become an addict/alcoholic.

Motivation: Her spouse's relatives view her with great suspicion; and to share knowledge with the world

Ideals: Athletic, Persistence, Entrepeneur, Logical. Flaws: Addict. Bonds: Family. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Diesa Daerdahk, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs

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