Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting black shirt and pants. His silver crest, when down, is lengthy. He has gleaming, smiling gold eyes.
Personality: He has always had a great fascination with Halfling culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and wants his loneliness to end
Flaws: Racist. Bonds: Military, Nature, Has a crush. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Bolhild Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, brown cloak. Her golden hair is knotted and matted. Her gray eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. She is harsh and unforgiving.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She's since become an addict/alcoholic.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Artistic, Gifted. Flaws: Addict, Antagonistic, Depressed. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 62 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (400 gp). Silver ewer (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.
Rosamund Richie, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her red hair is cut short. She has a dull look in her gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up whip and armor she uses now. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Criminal record, Has a crush. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Aramil Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Aramil embodies much of what other species detest in the Half-Elves. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the south. A freak accident while working with his Mercenary father left him crippled. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 33 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 100 pp. White opal (1000 gp). Tiger eye turquoise (10 gp). Hematite (10 gp). Moonstone (80 gp). Bloodstone (80 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Red spinel (70 gp). Golden pearl (70 gp). 1 Minor magic item.
Elizabeth Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is golden. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Barber, her father struggled to pay the bills. Through the years after Elizabeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Elizabeth's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 150 gp. Sard (40 gp).
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