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NPC Generator

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Advanced [show]


Umpen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. He has a small bristly mustache and wavy black hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Miner, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Job. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Umpen Scheppen, Male Gnome Fighter 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)6 (-2) 9 (-1)15 (+2)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Morkral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in grey turtlenecks beneath a blue coat with white slacks. With bright brown hair and a scraggly beard. His eyes are violet and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Adventurer, Mentor. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Morkral Goblinbane, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Andraste Zheng, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears professional attire. Her left leg appears badly burned and disfigured. Her long golden hair reaches down to her waist. She has several tiny sapphire earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Andraste enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Andraste Zheng, Female Half-Elf Druid 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp. Violet garnet (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear green tank tops with blue pants. He has done his best to style his blue hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Greedy. Bonds: Adventurer, Religious, Mentor. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Ahrim Contempt, Male Tiefling Rogue 17
Medium (5'9") Tiefling, Lawful Evil (CR 17)
Armor Class 13
Hit Points 107 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Intimidation +9, Investigation +9
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3

Possessions: 8000 gp. Jasper (60 gp). Jade (80 gp). Chrysoprase (60 gp). Red spinel (80 gp). Zircon (60 gp). Silver pearl (80 gp). Freshwater pearl (10 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Azurite (10 gp). Azurite (10 gp). Iolite (60 gp). Violet garnet (700 gp). Hematite (10 gp). Carnelian (60 gp). Lapis lazuli (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kildrak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He struck the Bounty Hunter job and began his own company from there.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Nature. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Kildrak Strongheart, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)6 (-2) 8 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Fire opal (600 gp). Carnelian (20 gp).


Social Check DCs

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