Roland O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, violet cloak. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Flaws: Shy, Mundane. Bonds: Criminal record, Mentor. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 14)
Armor Class 11
Hit Points 78 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Auran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Sapphire pendant on gold chain (2900 gp). A small bag of saffron. (40 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His skin is fair and his fingers are delicate and long. His red hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, Nature, Slave. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp. Citrine (60 gp).
Tordek Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a flapper bob. This blue eyed easterner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Selfish, Forgetful, Antagonistic. Bonds: Poor, Nature. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1900 sp.
Kristryd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is physically well-built. She has wavy golden hair. She wears large thick round spectacles.
Personality: She is witty, but her monotone delivery comes off as unnerving She believes the world needs to unite to get rid of orcs once and for all.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Kristryd has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: Many orcs want her driven away; and she wants revenge against orcs
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Ekk Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her mace. Her brown hair is well kept. Her hazel eyes peer out from beneath her Stetson black hat.
Personality: She likes to make people angry or surprised. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Ruler business at a young age. Ekk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ekk decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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