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Advanced [show]


Three Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fitting clothing which further accentuates her frame. Her red fur is smooth and relatively long. Her amber unseeing eyes seem to look past you.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She would rather hide behind her crafts than deal with other people.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal dancing training, and achieved minor success. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Rich. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Three Of Snakes, Female Tabaxi Commoner 3
Medium (4'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Eleanor Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a violet collared shirt and red skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her auburn hair is styled in orderly dreadlocks. This hazel eyed easterner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A strong sense of loyalty to Halfling people; and she has a rivalry with the church that dominates her actions

Ideals: Joker. Flaws: Racist. Bonds: Religious, Rich, Adventurer. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Eleanor Qualanthri, Female Half-Elf Wizard 1
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Serpent In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered brown stockings. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to make people angry or surprised. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Serpent was born in the south. At a young age she loved to build and create. In her 13th year, her parents were killed by a goblins raid, leaving Serpent alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Enemies, Family. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Serpent In the Wind, Female Tabaxi Warrior 7
Medium (5'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gunter Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His black hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Cynical, Hedonist. Bonds: Rich, Religious. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Gunter Gladstone, Male Human Druid 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Cockaby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He has moderate length golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Cockaby took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Artistic, Gifted. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Cockaby Leffery, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 18 (+4)16 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Old masterpiece painting (700 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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