Bree Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a large white jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has shaved her head bald. She has a tattooed face.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Bree enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Flaws: Hedonist. Bonds: Attractive, Military, Family. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 64 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1900 gp. Black pearl (1500 gp). Hematite (14 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyra Trust, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her blue hair is slicked back into a classic pompadour. Her black eyes dart from person to person to random spaces in the air.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She comes from a rich eastern family. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Ugly, Emotional, Antagonistic, Fearful. Bonds: Rich. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Verin Justice, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She keeps her purple hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caelynn Berevan, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing the road beaten gear of a warrior, and is pretty ugly. Her hair, while still mostly silver, has prominent grey streaks. She has a dull look in her green eyes.
Personality: She will rave to anyone who will listen. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a criminal king-pin and mafia family Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caelynn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Criminal record, Enemies. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Hadwisa Reid, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with tan socks and a vest with buckled shoes. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her blonde hair in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her mother.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the west; and expand her business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 84 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 120 pp. Carnelian (60 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).
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