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NPC Generator

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Advanced [show]


Kite Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His long yellow fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, Mentor. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Kite Shoe, Male Tabaxi Adept 12
Medium (5'5") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 29 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)8 (-1) 13 (+1)12 (+1)
Skills Persuasion +5
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 100 pp. Azurite (16 gp). White opal (1300 gp). Tiger eye turquoise (16 gp). Silver pearl (150 gp). Golden yellow topaz (500 gp). Obsidian (16 gp). Violet garnet (500 gp). Coral (150 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She very much looks the part of a Painter. Her hair is greying and her face has many wrinkles. She has amber eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Painter and found it very stressful. She ran away from her former home and has been making her living as a Painter for the past few years.

Motivation: To reunite with her absent mother; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Dee Kettlewhistle, Female Halfling Warrior 9
Small (2'11") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 89 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 180 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (200 gp). Gold music box (2000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern woman wears just a brown suit. Her fur is short and beige. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also is a firm believer in the womanly ideal.

History: She was born at the edge of vast mountains. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Sun In the Wind, Female Tabaxi Barbarian 8
Medium (6'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. White pearl (130 gp). Pink pearl (130 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His crest, while still mostly rusty, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insomniac, Selfish, Insane. Bonds: Rich, Mentor. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dazzazn Linxakasendalor, Male Dragonborn Barbarian 5
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)13 (+1) 11 (+0)19 (+4)
Skills Deception +7, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp. Iolite (60 gp).


Social Check DCs


Armara Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in a small village she learned the ways of the warrior from her father. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Insane, Sensitive. Bonds: Attractive, In love. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Armara Ideal, Female Tiefling Warlock 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Druidic, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 100 gp. Aquamarine (300 gp).


Social Check DCs

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