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NPC Generator

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Advanced [show]


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears just a blue suit. His hair is brown and curly. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and to get a good night's sleep

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Kipper Timbers, Male Gnome Fighter 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 700 sp.


Social Check DCs


Breena Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a worn and beaten armor, and is pretty ugly. She sports a flattop hair cut. This gray eyed northerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is lazy and tries to find solutions quickly.

History: Sold as a small child to a brothel owner, Breena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 12th year, her parents were killed by a giants raid, leaving Breena alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She's repulsed by the PC; and a deep hatred of giants

Flaws: Ugly, Lazy, Antagonistic. Bonds: Mentor, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Breena Nopenstallen, Female Gnome Rogue 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Gold dragon comb with red garnet eye (900 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To be a Mercenary again; and to settle down with his crush

Ideals: Gifted, Fighting. Bonds: Job, Adventurer, Has a crush. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Frederick Walcott, Male Human Druid 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 7 (-2)17 (+3)
Skills Intimidation +7, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Infernal, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 320 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He was born in a small forest village. A freak accident while working with his Barber mother left him crippled. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Oskar Battlehammer, Male Dwarf Paladin 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)6 (-2) 13 (+1)7 (-2)
Skills Nature +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp. Black star sapphire (500 gp). Lapis lazuli (11 gp). Citrine (30 gp).


Social Check DCs


Alice Kent, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She has always had a great fascination with Half-Elven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alice lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a sailor and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Alice Kent, Female Human Aristocrat 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Religion +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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