Rohesia Smith, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. She has wavy blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is an amazing painter.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Jasper (40 gp). Jasper (40 gp).
Flask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his brown fur. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: Flask was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Slave, Attractive, Family. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 70 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 20 (+5) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Druidic, Giant, Celestial, Orc
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (500 gp). Gold music box (4000 gp). Gold music box (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).
Xappan Verity, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a green cloak and cross-gartered brown stockings. His hair is short and silver. His white unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south his family was never financially stable. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 101 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Amber (50 gp). Malachite (15 gp). Tourmaline (50 gp). Black pearl (1400 gp). Black pearl (1400 gp). Lapis lazuli (15 gp). Smoky quartz (40 gp). Coral (50 gp). White pearl (50 gp).
William Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. William was born on a far northern desert where he grew up under the tutelage of his father, an expert Ruler. He left for the north, certain he would find work there.
Motivation: To find somewhere to settle down.
Flaws: Sensitive, Fearful, Mundane. Bonds: In love, Immigrant. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Azza Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. She has done her best to style her red hair to look like a famous performer. Her red eyes dart from person to person.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Azza was born in the south. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Armorer. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Job, Rich. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 48 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Aquamarine (200 gp). Citrine (30 gp). Rich purple corundum (800 gp). Azurite (4 gp). Moonstone (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
