Tomi Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a red tunic with violet highlights, and long yellow pants that bunch up around his shoes. His hair is short and white. His eyes are amber and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Tomi was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tomi's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tomi and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
Fulbar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a red and violet handkerchief worn on his right side. His silver hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Sculptor, but he got bored and became a Spice Merchant. He struck the Spice Merchant job and began his own company from there.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, Has a crush, Rich, Job, Adventurer. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
Ida Blythe, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her black hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her 16th year, her parents were killed by a illithids raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against illithids; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic. Flaws: Disease. Bonds: Enemies, Adventurer, Rich. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Brass mug with jade inlays (100 gp).
Gardain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His tied-back hair is auburn. His skin is flawless and his amber eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the south. In his 11th year, his parents were killed by a illithids raid, leaving Gardain alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: A deep hatred of illithids; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Nature, Family, Poor, Enemies. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 67 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 600 gp. Violet garnet (1200 gp). Rich purple corundum (800 gp). Black opal (800 gp). Amber (90 gp). Golden yellow topaz (1200 gp). Star ruby (800 gp). Brown-green garnet (90 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghûra Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is chestnut. His eyes are hazel and catlike.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He then took over the family business and is one of the better Stylist for hire.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new stylist responsibilities is difficult
Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Job. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 80 pp. Zircon (30 gp). Coral (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
