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Advanced [show]


Carlin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy chestnut hair. She has several tiny sapphire earrings on each ear.

Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 6 years old her parents immigrated from the south. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Carlin Horcusporcus, Female Gnome Expert 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 7 (-2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and white pants. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his auburn hair. His amber eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: John hails from a village terrorized by dire rats. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

John Marlowe, Male Human Cleric 8
Medium (5'6") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 600 gp. Rose (60 gp). Deep blue spinel (900 gp). Black star sapphire (1500 gp). Azurite (11 gp).


Social Check DCs


Eloise Conway, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. She is very pretty but has cold, dead eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Eloise was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She has set out to sabotage the competition.

Motivation: To clean up the streets; and an old rival family wants her found

Ideals: Artistic. Bonds: Attractive, Guardian, Family, Job. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Eloise Conway, Female Human Aristocrat 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs


Millicent Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She is portly but not overly obese. Her black hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the east her family was never financially stable. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her sister.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Criminal record. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Millicent Andreantti, Female Half-Elf Wizard 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 pp. Onyx (30 gp).


Social Check DCs


Rimple Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His silver hair and beard is wavy and long. He has a dull look in his green eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also hits on women, regardless of circumstances.

History: Rimple was born in the north. At a young age he loved to build and create. Rimple was born on a far northern forest where he grew up under the tutelage of his mother, an expert Shepherd. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's in love; and he has a crush on the local farmer

Ideals: Persistence. Bonds: Immigrant, Attractive, Has a crush. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Rimple Tarkelby, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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