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Advanced [show]


Igden Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries with him a set of maces on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. His skin is flawless and his gray eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Religious, Poor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Igden Cobblelob, Male Gnome Warlock 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. Black pearl (900 gp). Coral (90 gp). Moonstone (70 gp). Onyx (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fabien Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fabien Fiddlefen, Male Gnome Bard 8
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (100 gp). Cloth of gold vestments (50 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Quest, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears his purple hair up. He has several tiny sapphire earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Zepar was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Military. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Zepar Quest, Male Tiefling Wizard 4
Medium (6'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)7 (-2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Azurite (11 gp). Chrysoberyl (110 gp). Golden yellow topaz (400 gp). Smoky quartz (30 gp). 1 Simple lock. 1 Silk rope.


Social Check DCs


Myria Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman has a large red mantle and cape that has been intricately interwoven into her brown robe. She is muscular with a powerful set of arms. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amber earrings on each ear.

Personality: She is irascible and easily irritated. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Myria Goodbarrel, Female Halfling Rogue 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Jo Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. She has auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Jo has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Religious. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Jo Warmwater, Female Halfling Expert 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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