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NPC Generator

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Advanced [show]


Margery Dayton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is overprotective of those who hire her services. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a forest tribe. Cursed with lycanthropy at a very young age, Margery has worked very hard to control her curse. After a long history of fighting, Margery and her spouse have recently divorced.

Motivation: To protect her home.

Flaws: Antagonistic, Disease. Bonds: Attractive, Guardian, Nature. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Margery Dayton, Female Human Ranger 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 110 gp. Malachite (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Mamnen Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long white hair is drawn into a two foot long braid. His red eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Mamnen was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Justice, Persistence. Bonds: Guardian, Criminal record, Family. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Mamnen Poetry, Male Tiefling Druid 3
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Ella Astley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey cloak and cross-gartered black stockings. Her auburn hair is greasy and uncared for. She wears an eyepatch.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Adventurer business at a young age. Through the years after Ella was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ella's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and to be a interpreter again

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Ella Astley, Female Human Rogue 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. 1 Magnifying glass.


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His black hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them

History: Halander hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Halander was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Enemies. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Halander Stoutman, Male Halfling Druid 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Loopmottin Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. She keeps her auburn hair in a pixie cut. She has several tiny emerald earrings on each ear.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Loopmottin took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She now mingles about in high society.

Motivation: To be a Navigator again; and sabotage a competitor

Flaws: Disease. Bonds: Rich, Adventurer, Nature, Job. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Loopmottin Dunben, Female Gnome Warlock 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Sardonyx (30 gp). Brown-green garnet (60 gp). Hematite (14 gp).


Social Check DCs

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