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NPC Generator

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Advanced [show]


Gilthur Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown shirt with thin grey vertical stripes and pastel pants. His hair is red and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gilthur was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Gilthur Rakankrak, Male Dwarf Fighter 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 9
Hit Points 70 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)14 (+2) 18 (+4)6 (-2)
Skills Animal Handling +7, Arcana +5
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1100 gp. Moss agate (13 gp).


Social Check DCs


Pelt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his gray fur up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Pelt Blossom, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1100 gp. Rhodochrosite (14 gp). Citrine (60 gp). Golden yellow topaz (500 gp). Deep green spinel (90 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Fiery yellow corundum (800 gp).


Social Check DCs


Oriel Tinley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has white hair. Her eyes are violet and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invites people to come help in her community garden.

History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and she has a crush on the local baker

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Oriel Tinley, Female Human Wizard 3
Medium (4'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Damakos Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His black eyes are passionate and lively.

Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Damakos was born with his father's beautiful face. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Job, Enemies. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Damakos Fealty, Male Tiefling Rogue 8
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4

Possessions: 120 pp. Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Oriel Hale, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and tan handkerchief worn on her left side. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is chestnut. Her gray eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Bonds: Adventurer, Immigrant, Guardian. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Oriel Hale, Female Human Bard 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)14 (+2) 10 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 700 sp.


Social Check DCs

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