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Advanced [show]


Driindar Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a green collared shirt and red skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her gold crest, when down, is lengthy. She wears large thick round spectacles.

Personality: Eccentric and domineering, Driindar will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.

Motivation: Many gnolls want her driven away; and she is greedy

Ideals: Extrovert. Bonds: Immigrant, Rich, In love, Enemies. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Driindar Chumbyxirinnish, Female Dragonborn Rogue 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Graham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She has a very tight haircut. She has blue eyes and a grey hat with a tan feather.

Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Alice was raised in a hard working conservative environment. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She now owns her own business.

Motivation: A deep hatred of brigands.

Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alice Graham, Female Human Rogue 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +0, Animal Handling +5
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +5

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her orange fur is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Eccentric and domineering, Cask will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She desires power and/or immortality; and she is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Family, Adventurer. Occupation: Architect

Voice: German accent

Attributes [hide]

Cask Of Winter, Female Tabaxi Druid 5
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Traki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Traki grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Traki Amakiir, Male Elf Aristocrat 11
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jelenneth Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her left hand appears badly burned and disfigured. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady green eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The war was a terrible time for her, and Jelenneth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. When Jelenneth reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Jelenneth Connors, Female Half-Elf Cleric 4
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Solid gold idol (400 gp). Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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