Althaea Firahel, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a long, blue cloak. Her auburn hair is smooth and relatively long. Her face is scarred and worn.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Elven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Orc people; and she is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Secretive, Racist. Bonds: Poor, Mentor. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Thomas Compton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair has been sun bleached extensively. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he is content
Ideals: Opinionated, Entrepeneur. Flaws: Mundane. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shautha Law, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She is bald on top and has large white tufts of hair around her ears. Her brown eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She plays an instrument quite well.
History: Shautha was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shautha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shautha. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to raise her children well.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 59 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. Chrysoprase (60 gp). Rhodochrosite (12 gp). Red-brown spinel (60 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
Gerald Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his chestnut hair. His blue eyes peer out from beneath his deerstalker violet hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.
Motivation: He's in love; and he has a crush on the local spy
Ideals: Gifted. Flaws: Cynical, Insomniac. Bonds: Attractive, Has a crush. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 220 gp.
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright pastel suits and hats. His cinnamon fur is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: When he was but 4 years old his parents immigrated from the north. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Insane, Selfish. Bonds: Attractive, Adventurer, Immigrant, Slave. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 125 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 900 pp. Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (600 gp). Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (600 gp). Jeweled gold crown (3000 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
