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NPC Generator

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Advanced [show]


Katherine Tickle, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'11" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a wizard, Katherine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the west, certain she would find work there.

Motivation: Wants to raise her children well; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Mentor, Immigrant. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Katherine Tickle, Female Human Commoner 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Red garnet (110 gp).


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Alston, Male Human Fighter 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 7 (-2)3 (-4)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears blue cloth garments or leather armor. He sports a flattop hair cut. His blue eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Anverth was born on a far southern island where he grew up under the tutelage of his mother, an expert Bricklayer. He struck the Bricklayer job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Bonds: Immigrant, Criminal record, Slave, Job. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Anverth Garrick, Male Gnome Fighter 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Maynild Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a violet collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her clothes are grease stained in places. Her silver hair is heavily combed to the left. Her brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Maynild embodies much of what other species detest in the Half-Elves. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a brothel owner, Maynild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the south, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Maynild Coleman, Female Half-Elf Cleric 15
Medium (4'7") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 102 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.


Social Check DCs


Vorka Asheton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has moderate length blonde hair. Her thin eyebrows rest above her beady violet eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend.

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Vorka Asheton, Female Half-Orc Adept 5
Medium (4'11") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)5 (-3) 11 (+0)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp.


Social Check DCs

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