Azzakh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His rusty crest has been sun bleached extensively. His eyes are likewise gold.
Personality: A skeptical and narcissistic man, Azzakh's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born on a small isolated farm. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: A deep hatred of dire rats; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp. Alexandrite (1200 gp).
Juliana Thackeray, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and is renowned for her bright grey dresses and hats. Her skin is also unnaturally pale. Her hair, while still mostly brown, has prominent grey streaks. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now mingles about in high society.
Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, In love, Rich, Adventurer. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Freshwater pearl (13 gp).
Brottor Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a grey and tan robe with the hood down. His brown hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Shoemaker, Brottor learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He became a Shoemaker soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Terse. Bonds: Job, In love, Rich. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Findex Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing colorful clothing, dressed as a Sage. She keeps her long gold crest kept up in a rat tail. Her gold eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: Findex hails from a village terrorized by illithids. She has chosen to use the inheritance that was left to her frivolously. She has drifted from career to career and currently works as a Sage.
Motivation: She doesn't get along with people that don't share her tastes; and a deep hatred of illithids
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Enemies, Rich. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1900 gp. Banded agate (9 gp). Coral (60 gp). Black pearl (1500 gp). Deep green spinel (60 gp). Black pearl (1500 gp). Pink pearl (60 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therai Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His hair is brown and curly. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and money/treasure
Ideals: Joker. Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 10000 cp. Zircon (70 gp). Moonstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!