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Advanced [show]


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His orange fur is long and unkept. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Merchant. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered writing. He became a Merchant soon after.

Motivation: Money/treasure; and to be a weaver again

Ideals: Persistence, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Windy Grass, Male Tabaxi Commoner 6
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Medicine +7
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. Azurite (7 gp). Deep blue spinel (1000 gp).


Social Check DCs


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. Her blonde hair is wavy and long. Her thin eyebrows rest above her beady brown eyes.

Personality: She is calm most of the time but flees social interaction. She is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a slaver, Vistra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted from career to career and currently works as a Sellsword.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Criminal record, Mentor, Job, Rich. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Vistra Daerdahk, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)18 (+4) 15 (+2)5 (-3)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Dwarven, Goblin, Giant, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp.


Social Check DCs


Elama Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears baggy tan pantaloons and a violet scarf. Her chestnut hair has been sun bleached extensively. Her eyes are likewise gray.

Personality: She is witty, but her monotone delivery comes off as unnerving She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Elama grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elama took refuge in the large cave and found the beat up lance and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Opinionated, Fighting. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Elama Amakiir, Female Elf Paladin 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Chrysoberyl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears light armors faded through time and improper care. Her gray fur is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Racist, Selfish. Bonds: Religious. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Edge Of Clay, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Roland Brady, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Roland was born the youngest of three triplets. A gifted student he started as a Mason, but he got bored and became a Bellfounder. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: To be a Mason again.

Ideals: Entrepeneur. Bonds: Family, Job. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Roland Brady, Male Human Barbarian 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)4 (-3) 9 (-1)15 (+2)
Skills Nature -1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs

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