Ahinar Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy blue dress. Her blonde hair is cut short with large spiked bangs in the front. This green eyed southerner is not easily forgotten.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to loving parents in a slum to the south. Over the years she perfected her riding and shooting skills. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 11000 sp. Chrysoberyl (110 gp). Tourmaline (110 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Snowdon, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears dark leathers with embroidery. Her skin is also unnaturally pale. Her chestnut hair has been sun bleached extensively. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Navigator father left her crippled. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world.
Flaws: Ugly, Addict, Cynical, Impulsive, Disease. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Kristryd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a brown and grey handkerchief worn on her left side, and is pretty ugly. Her hair is long and red with streaks of silver, and is pulled back with small brown clips. Her blue eyes dart from person to person.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy, self-centered, vain, and jealous.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered west to less war torn lands. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to work out more often; and to end her boredom
Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish, PTSD, Mundane. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Gold and topaz bottle stopper cork (900 gp). Sapphire pendant on gold chain (1000 gp).
Stacee Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her blonde hair is smooth and relatively long. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Stacee studied abroad. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Stacee took refuge in the large cave and found the beat up whip and armor she uses now. She has drifted from career to career and currently works as a Junk Dealer.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 10000 sp. Star rose quartz (70 gp). Blue sapphire (1000 gp). Carnelian (70 gp). Alexandrite (500 gp).
Anthony Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He became a Ploughman soon after.
Motivation: He is content.
Ideals: Optimist. Flaws: Ugly, Forgetful, Mundane. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


