Einkil Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His long blonde hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.
Personality: A skeptical and narcissistic man, Einkil's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Ideals: Impeccable, Artistic. Flaws: Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Quillathe Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this woman wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is short and auburn. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born at the edge of vast forest. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To find somewhere to settle down; and she has money and likes to spend it
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Attractive, Nature. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 300 gp. Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Minor magic item. 1 Minor magic item.
River On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown fur is braided into rings. He has blue eyes and a pastel hat with a tan feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He then took over the family business and is one of the better Armorer for hire.
Motivation: Expand his business.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Elven, Ignan, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 2000 gp. Aquamarine (1500 gp). Fire opal (1600 gp). Amethyst (70 gp). Fiery yellow corundum (1600 gp). Obsidian (12 gp). Chrysoprase (80 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
Sybil Tindall, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a violet coat with pastel slacks. She carries with her a set of whips, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her silver hair is kept up in a ponytail inside a broad hat. She has several tiny jet earrings on each ear.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Sybil was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her spouse's relatives view her with great suspicion; and sabotage a competitor
Ideals: Fighting, Passionate. Bonds: Rich, Family, Job. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Melee.
Erevan Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Erevan grew up listening to his father's many stories. Erevan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!