Elizabeth Mori, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. Her eyes are gray and catlike.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Elizabeth and her spouse have recently divorced.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she is greedy
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Rich, Enemies. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp.
Dagger Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. Her cinnamon fur has been sun bleached extensively. Her eyes are green.
Personality: She hates giants. She views them as having robbed her home of its proper glory. Dagger enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She wants revenge against giants; and sabotage a competitor
Flaws: Hedonist. Bonds: Enemies, Religious, Job. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. White opal (1300 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Werydd Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her auburn hair is cut short. Her eyes are likewise brown.
Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Werydd took refuge in the large cave and found the beat up whip and armor she uses now. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their son. She worked as a Jeweler, and she later adopted a second son.
Motivation: She's looking for her big break; and wants to raise her children well
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2900 gp. Brown diamond (6000 gp). Zircon (70 gp). Eye agate (13 gp). Iolite (70 gp). Star ruby (500 gp).
Aura Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her red fur, when down, is lengthy. She has blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her mother raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She uses money and sex appeal to get what she needs; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Bonds: Attractive, Religious, Rich, Nature, Enemies. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 10000 cp. Citrine (60 gp). Blue quartz (5 gp). Black pearl (600 gp). Zircon (60 gp). 1 Minor magic item.
Ekk Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: Ekk hails from a village terrorized by dire rats. After coming to the age of reason, Ekk took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and revenge
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Jeweled anklet (2000 gp). Jeweled gold crown (3000 gp).
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