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Advanced [show]


Naal Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears bulky violet painted plate armor, he is not a threatening figure. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Naal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Optimist. Bonds: Rich, Job, Adventurer, Family. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Naal Tealeaf, Male Half-Elf Adept 6
Medium (5'1") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)13 (+1) 11 (+0)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30000 cp.


Social Check DCs


Merihim Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light green in addition to tight pants. His blue hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Merihim was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He is greedy.

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Merihim Comedy, Male Tiefling Cleric 10
Medium (5'3") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Religion +6, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 13000 sp.


Social Check DCs


Vonbin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His red hair is heavily combed to the right. His eyes are hazel and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Vonbin embodies much of what other species detest in the Dwarves. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Adventurer, Has a crush. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Vonbin Lutgehr, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 18 (+4)9 (-1)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 8000 cp. Chalcedony (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Poor, Military. Occupation: Laborer

Voice: French accent

Attributes [hide]

Lewis Wakefield, Male Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Rhodochrosite (12 gp).


Social Check DCs


Kilia Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large grey jacket. Her white hair is cut short with large spiked bangs in the front. She wears an eyepatch.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic, Professionalism. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Kilia Dankil, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1300 sp.


Social Check DCs

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