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NPC Generator

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Advanced [show]


Spear In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears baggy pastel pantaloons and a black scarf. Her brown fur is long and unkept. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her son.

Ideals: Gifted. Flaws: Ugly, Terse, PTSD. Bonds: Family. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Spear In the Morning, Female Tabaxi Cleric 3
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 7 (-2)15 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2100 sp. 1 Crowbar.


Social Check DCs


Avelina Brandon, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing, and is pretty ugly. Her red hair is matted, messy, and big. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Avelina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She receives visions of the future at random moments

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Nothing but the best is good enough for her; and she has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Avelina Brandon, Female Human Commoner 6
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawar Birkenhead, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a fancy black dress. Her golden hair is braided into rings. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a great chef.

History: She was born at the edge of vast plains. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Tawar Birkenhead, Female Half-Orc Aristocrat 2
Medium (5'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)12 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Burgell Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His red hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Burgell was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A gifted student he started as a Mayor, but he got bored and became a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Burgell Humplebumple, Male Gnome Wizard 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp. 1 Simple lock.


Social Check DCs


Ahlyssa Lindsey, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear grey clothing when she does not wear armor. She is tall, broad shouldered and powerfully built. Her black hair is still thick. She has amber eyes.

Personality: A skeptical and narcissistic woman, Ahlyssa's first love is herself. Her second love is also herself. She is a great chef.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.

Motivation: A deep hatred of illithids; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted, Philantrophist. Bonds: Rich, Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Ahlyssa Lindsey, Female Human Fighter 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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