Zepar Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is silver and very short. His red eyes dart from person to person.
Personality: He has always had a great fascination with Half-Elven culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a mountains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Flaws: Racist, PTSD, Depressed. Bonds: Adventurer, Nature. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2400 gp. Aquamarine (700 gp). Sard (20 gp). Black pearl (700 gp). Obsidian (10 gp). Golden yellow topaz (700 gp). Eye agate (10 gp). Malachite (10 gp). Clear bright green emerald (6000 gp). Moss agate (10 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Biri Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her scarlet crest is kept up in a ponytail inside a wide-brimmed hat. She has red eyes and a black hat with a grey feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her mother raised her in a mountain cabin. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Terse, Ugly. Bonds: Adventurer, Nature. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Quespa Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a green coat. She keeps her gold crest in a pixie cut. She has red eyes.
Personality: She can speak with the recently deceased. She is a great chef.
History: Quespa was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to open a new tavern; and she feels threatened by others
Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 2500 gp. Malachite (15 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quilla Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She keeps her silver hair in a pixie cut. Her blue eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: She feels the way she acts is they only way to get by in the world; and retire the richest woman in the west
Ideals: Entrepeneur, Impeccable. Flaws: Cynical. Bonds: Religious, Family. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Just what you see.
Valanthe Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is cut close to her head. Her hazel eyes peer out from beneath her deerstalker tan hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Valanthe lived on a farm with her father, near the main road leading to a nearby town. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels the way she acts is they only way to get by in the world; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Impeccable. Bonds: Slave, Family, Criminal record. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (600 gp). 1 Simple lock. 1 Hourglass. 1 Average lock.
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