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NPC Generator

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Advanced [show]


Zepar Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears a top hat to hide his balding. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Logical. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Zepar Charm, Male Tiefling Warrior 17
Medium (5'2") Tiefling, True Neutral (CR 17)
Armor Class 10
Hit Points 126 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +6, Arcana +9
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +9

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (2000 gp). A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold and topaz bottle stopper cork (1500 gp). A roughly beaten golden orb (100 gp). Carved bone or ivory statuette (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Solid gold idol (300 gp).


Social Check DCs


Jacoba Mitchell, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses like a well dressed Guard does. Her white hair, when down, is lengthy. She wears a mask on her face.

Personality: Confrontational and typically high on some drug or another. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her mother out around the business and became quite the natural. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels kind of lost in life; and sabotage a competitor

Flaws: Addict, Disease, Depressed. Bonds: Job, Criminal record. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Jacoba Mitchell, Female Human Warlock 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills History +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Tourmaline (40 gp).


Social Check DCs


Dynamic Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has wavy beige fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Shy, Ugly. Bonds: Guardian. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Dynamic Wing, Male Tabaxi Fighter 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 53 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: Eye agate (12 gp). Bloodstone (70 gp).


Social Check DCs


Frederick Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He is bristling with hidden weapons, mostly longswords and glaives. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Frederick Hartford, Male Human Ranger 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Thoradin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He carries a battered mace and tarnished bastard sword as well. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. After coming to the age of reason, Thoradin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Now he works as a singing tutor during his time off.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Bonds: Poor. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thoradin Daerdahk, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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