Uraim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. His white hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Uraim was born with his mother's beautiful face. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Job. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 51 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 200 pp. Lapis lazuli (8 gp). Brown-green garnet (120 gp). Black star sapphire (700 gp). Banded agate (8 gp). Jade (120 gp). Blue star sapphire (700 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel cloak and cross-gartered white stockings. She has wavy black fur. She wears large thick round spectacles.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She got into the Unemployed business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. She now owns her own business.
Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job
Ideals: Impeccable, Optimist. Flaws: PTSD. Bonds: In love, Job. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 9
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 1000 sp. Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
Berrian Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. He has moderate length chestnut hair. His eyes are a pleasant gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Berrian was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.
Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. 1 Minor magic item.
Drusilia Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears bulky yellow painted plate armor. Her silver hair, when down, is lengthy. Her violet unseeing eyes seem to look past you.
Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.
Motivation: She wants to get laid; and she has a crush on the local healer
Flaws: Disease, Mundane. Bonds: Job, Family, Has a crush. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
Geoffrey Remington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his grey robe and has his bow always slung over his shoulder. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to loving parents in a slum to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of illithids
Ideals: Athletic, Joker. Bonds: Enemies, Poor, Religious. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
