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Advanced [show]


Olunt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Olunt was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Rich. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Olunt Frostbeard, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 4000 cp. Aquamarine (500 gp).


Social Check DCs


Alex Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: To clean up the streets; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Alex Ofandrus, Male Half-Elf Paladin 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 70 pp. Black pearl (800 gp). Onyx (70 gp). Hematite (15 gp). Amethyst (50 gp).


Social Check DCs


Beloril Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is blonde. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Beloril grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Beloril Torevir, Male Dwarf Fighter 8
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 76 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 130 pp. Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Quest, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She has done her best to style her blue hair to look like a famous performer. Her half smiles and white eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Sekhmet liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Sekhmet Quest, Female Tiefling Monk 18
Medium (4'7") Tiefling, Lawful Neutral (CR 18)
Armor Class 10
Hit Points 96 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Insight +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0

Possessions: 11000 gp. An abacus with copper, silver and gold markers (40 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (4000 gp). A delicate silver chain set with a tourmaline (30 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, red cloak. He sports a long red beard, and similarly colored long hair. This violet eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Krimmon began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a strong sense of loyalty to gnomish people

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Job, Enemies. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Krimmon Warmwater, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Deep green spinel (110 gp).


Social Check DCs

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