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Advanced [show]


Astar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has styled his black hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. Astar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Astar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Astar Malevolence, Male Tiefling Monk 4
Medium (5'10") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)19 (+4) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Delg Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a grey suit, brown shirt, and violet tie. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Delg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast desert. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Logical, Fighting. Flaws: Insane. Bonds: Nature. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Delg Trueblood, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1300 sp. Cloth of gold vestments (80 gp).


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a red vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. He has several tiny aquamarine earrings on each ear.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Flaws: Ugly, Hedonist. Bonds: Rich, Adventurer, Religious. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Ombul Jamjar, Male Halfling Aristocrat 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kairon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his right side. He keeps his chestnut hair in a pixie cut. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the west to a Fletcher, Kairon learned a great deal about his father's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Kairon Rise, Male Tiefling Aristocrat 14
Medium (6'6") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 51 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 13 (+1)21 (+5)
Skills Religion +6, Survival +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 4000 gp. Bloodstone (60 gp). Alexandrite (600 gp). Star ruby (900 gp). Hematite (10 gp). Jet (70 gp). Deep blue spinel (600 gp). Hematite (10 gp).


Social Check DCs


Fallthra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears skinny pants and wears a brown and black robe with the hood down. Her silver hair is well kept. Her eyes are green and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and find a way to reverse the transformation of her brother

Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fallthra Daerdahk, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 14 (+2)5 (-3)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (200 gp). Peridot (80 gp). 8 Acid flasks.


Social Check DCs

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