Azzakh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Mayor uniform. His crest is short and scarlet. His red eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted from career to career and currently works as a Mayor.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Shy, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1200 gp.
Avice Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears silk and lounges about seductively and is in decent physical shape. Her black hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Avice was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Through the years after Avice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Avice's mother didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp.
Orryn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Adventurer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new seamstress responsibilities is difficult
Flaws: Antagonistic, Disease. Bonds: Adventurer, Job, Slave. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Gnoll, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 270 pp. Alexandrite (500 gp).
Jezean Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brass crest is smooth and relatively long. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of eastern immigrants she idolized her mother. Jezean was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Interpreter. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Flaws: Sensitive. Bonds: Attractive, Immigrant, Guardian, Criminal record. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 180 gp.
Mreksh Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He has a moderate pudge and is not very fit. His white crest is still thick. His gold eyes dart from person to person.
Personality: Mreksh is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the east. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He inherited the family business which he has now maintained for 4 years.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Joker. Flaws: Depressed. Bonds: Poor, Job, Has a crush. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 7
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic, Celestial
Attacks Melee +5 / 4d4+1, Ranged +1 / 4d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1000 gp. Chalcedony (60 gp). Amethyst (90 gp). Lapis lazuli (11 gp). Hematite (11 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
