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Advanced [show]


Forcas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered bastard sword and tarnished lance as well. He wears a colorful flower in his dark red hair. He has gleaming, smiling silver eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Forcas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Forcas lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Family. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Forcas Grief, Male Tiefling Monk 8
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp. Black opal (1400 gp). Star rose quartz (70 gp). Jet (90 gp). Silver pearl (90 gp). Star ruby (1400 gp).


Social Check DCs


Drifting Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses in collared shirts and wears a proper scarf over her head. She has styled her beige fur well, parting it to the left. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a Bricklayer, her mother struggled to pay the bills. Through the years after Drifting was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Drifting's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Poor. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Drifting Mirror, Female Tabaxi Aristocrat 5
Medium (4'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +8, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +3

Possessions: 500 gp.


Social Check DCs


Quilla Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her chestnut hair has been sun bleached extensively. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in a small desert village. Through the years after Quilla was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Quilla's father didn't care for her much, and the feeling was mutual. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Quilla Miggledy, Female Gnome Aristocrat 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is portly but not overly obese. His chestnut hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has drifted from career to career and currently works as a Tanner.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Norman Ramsay, Male Human Wizard 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Investigation +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Terran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs


Vonbin Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Vonbin Strakeln, Male Dwarf Paladin 4
Medium (4'4") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)12 (+1) 17 (+3)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 sp. 1 Chain shirt.


Social Check DCs

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