Amûg Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered bastard sword and tarnished morningstar as well. He wears a wide-brimmed hat to cover his moderate length white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Amûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Amûg. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and to clean up the streets
Ideals: Fighting, Gifted. Bonds: Attractive, Guardian, Criminal record. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Portia Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in the east. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: Wants to raise her children well.
Ideals: Optimist. Bonds: Attractive, Family, Immigrant, In love. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kallista Death, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black armored body suit, with a simple grey line shooting up and back down. Her hair is blue, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Healer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Healer like her mother before her.
Motivation: To be a Knight again.
Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Rosamund Crawford, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is thinning but still full. She has several tiny opal earrings on each ear.
Personality: She is a hateful person. She taunts others and blames them for her problems. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rosamund took refuge in the large cave and found the beat up longbow and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Has a crush, Nature, Job. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). 1 Half-Plate.
Arara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears blue painted combat armor at almost all times. Her whole body is exceptionally muscular. Her long golden hair reaches down to her waist. Her eyes are blue and catlike.
Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful wizard made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has worked as a Detective like her father before her.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
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