Lone Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black fur has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Professionalism. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 300 pp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1400 gp).
Rimmon Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His red hair is thinning but still full. His red eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Sellsword in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 97 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +6
Possessions: 2000 gp.
Raer Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
Possessions: 2000 gp.
Cora Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears silk and lounges about seductively. Her white hair is cut jaggedly and amateurishly. Her blue eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Cora was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Cora's father didn't care for her much, and the feeling was mutual. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Persistence. Flaws: Forgetful, Antagonistic. Bonds: Attractive. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Zedaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His blue crest is kept up in a ponytail inside a small hat. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Gifted, Persistence. Flaws: Ugly. Bonds: Mentor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 800 pp. Peridot (20 gp). Obsidian (5 gp). Lapis lazuli (5 gp). Deep blue spinel (1500 gp). Coral (50 gp). Bloodstone (20 gp). Red garnet (50 gp). White opal (500 gp). Peridot (20 gp). Golden pearl (50 gp). Smoky quartz (20 gp). Bloodstone (20 gp). Banded agate (5 gp).
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