Adrex Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Engraver. He keeps his green crest in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp.
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His orange fur is unkempt and raggedy. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a Architect, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 80 pp.
Dadalan Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Body Guard.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Impeccable. Bonds: Job, Military. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Cloth of gold vestments (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (10 gp). 1 Medium magic item.
Shivering Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His fur is short and orange. He has yellow eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shivering is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Azurite (4 gp). Citrine (50 gp). Banded agate (4 gp). 1 Minor magic item.
Lance Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a yellow vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He has a dull look in his green eyes.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich, Religious. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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